One SceneManager.LoadSceneAsync across multiple scenes
Hey everyone, I'm loading a scene using SceneManager.LoadSceneAsync and it's working. Now, the scene that it's loading is huge, so I want to be able to quickly reload it if my character dies. Is there...
View Articleunity LoadSceneAsync works like LoadScene
So I have this code : AsyncOperation async; public void Start () { StartCoroutine (LoadingScreen ()); } IEnumerator LoadingScreen () { yield return new WaitForSeconds (1); async =...
View ArticleCode not executed after LoadSceneAsync in a Coroutine
I'm relatively new to Coroutines and Level Loading, so please forgive my presumably rookie mistake. I'm calling the following function using StartCoroutine: public IEnumerator LoadLevel(string...
View ArticleHow to load a chosen item while using LoadSceneAsync
I was thinking of a game where a character can buy different items and equip them, I know that if I want to load them in the level I can use playerPrefs on Start() , but since I wanna load the scene...
View ArticleLoadSceneOnClicks.LoadAsynchronously(int)': not all code paths return a value
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using UnityEngine.UI; public class LoadSceneOnClicks : MonoBehaviour { public Image loadingImage; public GameObject...
View ArticleSteamVR_LoadLevel() freezes when done loading in builds only
So I implemented a fairly straightforward method replacing Unity's SceneManager. public void LoadLevel(string levelName) { //using async load in inspector GetComponent().levelName = levelName;...
View ArticleLoadSceneAsync breaks lighting with Assertion failed (Update: Light probes...
I have a scene and on the first frame I load several other scenes additively. Everything works. However, if I wait a few moments, then load one of those scenes additively, my lighting breaks and my...
View ArticleWhat is causing "Loading.LoadFileHeaders" to take too much time when entering...
Hi, in my project entering play mode takes over 1 minute and when I profile the editor I can see "Loading.LoadFileHeaders" takes too much time in the profiler but I can't see which objects are causing...
View ArticleHow works loadLevelAsync
Hello, i'm working on a Multiplayer Game and i've a question. If i'll use LoadLevelAsync to load levels, it will spawning players trough a script that is in the level loaded? Sorry for bad English and...
View ArticleNext scene is loading in the Engine, but not in the Build! Help please
>>Hello, I'm making a 2d platformer game quite some time, and I don't have the problems with loading another scene in the build when I was working another scene.>>Right now I have 8 scenes...
View ArticleLoad music only when everything is loaded
I am creating a game which has a lot to do with syncing to the music. Is there any way I can make sure that the music does not load earlier than the level or vice-versa.
View ArticleHolding SceneManager.LoadSceneAsync until a button has been pressed?
Hey guys, Im having trouble trying to figure out how to transition from a loading scene to my main scene after the press of a button. Right now i have a loading scene which contains a minigame. During...
View ArticleGameManager Problem with loading scene
Hi, I'm a beginner in Unity and I want to make a loading scene for my game but I think my GameManager is awful. But when I load my scene the canvas of the loading scene doesn't appear. If you can help...
View ArticleHow to hide the black screen while loading scene / load level in the background
When I start my app, I get a temporary 8 seconds black screen right after the splash screen, and after that my heavy scene is loaded. To solve this and after reading other questions- I added an empty...
View ArticleThe script don't execute after scene reloading
I have this script which don't execute after reloading scene from a button but execute when doing the same thing from another button with the same line of code: using UnityEngine; using...
View ArticleHow to create a loading screen at the beginning? Load asynchronous not working
**Short version:** I'm making a 2D game for Android, I want a custom loading scene when the game starts (*Clash Royale* style) but no matter what, after the Unity splash screen, there is a 3-5 seconds...
View ArticleLoading Bar in Different Scenes
Hello, I have a pretty simple loading bar currently in a main menu scene. IEnumerator LoadingScreen(string sceneName) { loadingScreenObj.SetActive(true); aSync = SceneManager.LoadSceneAsync(sceneName);...
View ArticleLoading Bar for Awake Function
Hello, I have a pretty simple loading bar currently in a main menu scene. IEnumerator LoadingScreen(string sceneName) { loadingScreenObj.SetActive(true); aSync = SceneManager.LoadSceneAsync(sceneName);...
View ArticleDeferred rendering path stopped to function after adding a menu
Hi, My scene (in Unity 2017.4.25 Windows) operated previously very well in deferred rendering path, usually the scene shows 60 fps with 1.5M tris. Then I add a simple log in menu, which loads the main...
View ArticlePrinting total time to open/loading a scene
Hi Everyone I am searching for a way to find total time in mins or secs to load a scene and printing/saving it in a static variable means how much time does a scene required to load and printing it.
View ArticleLoading Muiltiple Scenes Async
Hello, I have issues loading multiple scenes async. It is working, if I have only one Scene "background loaded". But if there are two or more "background scenes" because the script is attached to more...
View ArticleHow to wait for baked lighting to load when using LoadSceneAsync?
I use LoadSceneAsync to load a scene which has baked lighting however there are a few seconds after it has loaded during which the static objects have no lighting until I assume the lightmaps have been...
View ArticleOrder of SceneManager.LoadSceneAsync and UnloadSceneAsync.
I wrote some codes using SceneManager.LoadSceneAsync() IEnumerator LoadTest() { //load persistent scene(some managers are placed here) yield return SceneManager.LoadSceneAsync("persistentScene",...
View ArticleLoading new scene in unity 2D
Hi everybody, I have a strange problem in my game: I have a button that has to load a new scene. I add a loading bar because the loading of the new scene is not immediate and it works perfectly but...
View ArticleLoading screen works perfectly with one scene only and not with others
I have made a loading screen and a level loader which loads different difficulty levels in the game, the game consists of 4 scenes: Main Menu, Level1, Level2 and Level3 Main menu contains an option for...
View ArticleLoadLevelAsync progress doesn't include Awake() of the next scene
Hey, I am working on making a transition scene and I need help. On the menu scene, Play button do the loadSceneAsync with a transition (or a loading bar, I tried both ways). The load bar finishes as...
View ArticleStop AsyncOperation Load
I have a scene that acts as a loading screen of sorts for my main scene. ![alt text][1] [1]: /storage/temp/165877-startbuttons.png When this scene loads, I start an AsyncOperation to load the main...
View ArticleAddressables.LoadAssetAsync freezes unity editor 2019.4
I have recently gone through the journey of converting my project to load assets via the Addressables system. For some reason, most of the time when I load my dungeonAsset, Unity will freeze. I then...
View ArticleAre assets loaded additively in one scene loaded again if the next scene also...
Hey folks, anybody use LoadSceneAsync w/ LoadSceneMode.Additive much? I'm wondering if a texture used (say in a GUI) in one scene needs to be loaded again if it's also used by the second scene that's...
View ArticleScene Loading and Switching take too much times
![alt text][1] [1]: /storage/temp/203741-screen-shot-2023-01-10-at-101949-2.png Hello im newbee in unity 2d. Thanks for help. The application takes too much time to change scene within the application...
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