As detailed, im using donotdestroy on an object(which exists for sure after checking), but it dosent move it to the next scene, i do not know what is the problem here some of the code:> GameObject go = GameObject.Find> ("Utah"); StateCode> rc=go.GetComponent ();> DontDestroyOnLoad(rc);
then im calling this:
> SceneManager.LoadSceneAsync> ("decision");
but for some reason, it dosent move to the next scene...
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