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using donotdestroy not working, with an object

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As detailed, im using donotdestroy on an object(which exists for sure after checking), but it dosent move it to the next scene, i do not know what is the problem here some of the code:> GameObject go = GameObject.Find> ("Utah"); StateCode> rc=go.GetComponent ();> DontDestroyOnLoad(rc); then im calling this: > SceneManager.LoadSceneAsync> ("decision"); but for some reason, it dosent move to the next scene...

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