Load level async
Hi, I've seen this video: https://www.youtube.com/watch?v=YMj2qPq9CP8& And I would like, instead of changing the scene showing a load bar pressing a ui button, was with a trigger. I have created...
View Articleusing donotdestroy not working, with an object
As detailed, im using donotdestroy on an object(which exists for sure after checking), but it dosent move it to the next scene, i do not know what is the problem here some of the code:> GameObject...
View ArticleHow to load scenes Asynchronously?
I want to load my scenes asynchronously, I have 3 levels, when the player reaches some point the loading appears and waits till the next scene is done loading, this works only once (going from level 1...
View ArticleLoad all scenes in splash screen
I have a multiple scenes in my mobile 2D game, I want to load all my scenes in splash screen, so that the scene passing would be smooth. How can I do this ? If I do this, do I need to change...
View ArticleOne SceneManager.LoadSceneAsync across multiple scenes
Hey everyone, I'm loading a scene using SceneManager.LoadSceneAsync and it's working. Now, the scene that it's loading is huge, so I want to be able to quickly reload it if my character dies. Is there...
View Articleunity LoadSceneAsync works like LoadScene
So I have this code : AsyncOperation async; public void Start () { StartCoroutine (LoadingScreen ()); } IEnumerator LoadingScreen () { yield return new WaitForSeconds (1); async =...
View ArticleCode not executed after LoadSceneAsync in a Coroutine
I'm relatively new to Coroutines and Level Loading, so please forgive my presumably rookie mistake. I'm calling the following function using StartCoroutine: public IEnumerator LoadLevel(string...
View ArticleHow to load a chosen item while using LoadSceneAsync
I was thinking of a game where a character can buy different items and equip them, I know that if I want to load them in the level I can use playerPrefs on Start() , but since I wanna load the scene...
View ArticleLoadSceneOnClicks.LoadAsynchronously(int)': not all code paths return a value
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using UnityEngine.UI; public class LoadSceneOnClicks : MonoBehaviour { public Image loadingImage; public GameObject...
View ArticleSteamVR_LoadLevel() freezes when done loading in builds only
So I implemented a fairly straightforward method replacing Unity's SceneManager. public void LoadLevel(string levelName) { //using async load in inspector GetComponent().levelName = levelName;...
View ArticleLoadSceneAsync breaks lighting with Assertion failed (Update: Light probes...
I have a scene and on the first frame I load several other scenes additively. Everything works. However, if I wait a few moments, then load one of those scenes additively, my lighting breaks and my...
View ArticleWhat is causing "Loading.LoadFileHeaders" to take too much time when entering...
Hi, in my project entering play mode takes over 1 minute and when I profile the editor I can see "Loading.LoadFileHeaders" takes too much time in the profiler but I can't see which objects are causing...
View ArticleHow works loadLevelAsync
Hello, i'm working on a Multiplayer Game and i've a question. If i'll use LoadLevelAsync to load levels, it will spawning players trough a script that is in the level loaded? Sorry for bad English and...
View ArticleNext scene is loading in the Engine, but not in the Build! Help please
>>Hello, I'm making a 2d platformer game quite some time, and I don't have the problems with loading another scene in the build when I was working another scene.>>Right now I have 8 scenes...
View ArticleLoad music only when everything is loaded
I am creating a game which has a lot to do with syncing to the music. Is there any way I can make sure that the music does not load earlier than the level or vice-versa.
View ArticleHolding SceneManager.LoadSceneAsync until a button has been pressed?
Hey guys, Im having trouble trying to figure out how to transition from a loading scene to my main scene after the press of a button. Right now i have a loading scene which contains a minigame. During...
View ArticleGameManager Problem with loading scene
Hi, I'm a beginner in Unity and I want to make a loading scene for my game but I think my GameManager is awful. But when I load my scene the canvas of the loading scene doesn't appear. If you can help...
View ArticleHow to hide the black screen while loading scene / load level in the background
When I start my app, I get a temporary 8 seconds black screen right after the splash screen, and after that my heavy scene is loaded. To solve this and after reading other questions- I added an empty...
View ArticleThe script don't execute after scene reloading
I have this script which don't execute after reloading scene from a button but execute when doing the same thing from another button with the same line of code: using UnityEngine; using...
View ArticleHow to create a loading screen at the beginning? Load asynchronous not working
**Short version:** I'm making a 2D game for Android, I want a custom loading scene when the game starts (*Clash Royale* style) but no matter what, after the Unity splash screen, there is a 3-5 seconds...
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