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How do I get the name of the object being loaded up when I load a new scene async?

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How do I get the name of the object being loaded up when I load a new scene async? Like in the game Rust (runs with unity), when you load a server you can see in the loading screen the names of the objects being loaded up, like terrain, assets, meshes, map and so on. How do I get the names of those objects and display them like in Rust?

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