Application stops with SceneManagement.LoadSceneAsync on some android devices
Hi all. I have used SceneManager.LoadSceneAsync function on my game(LoadSceneMode.Additive). But I received some e-mails that application won't start at Intro Scene(which is just scene, not a splash...
View ArticleExecute script when scene is visible to player
Hi all When using scenemanager I am having differences between editor and device. I have a singleton game manager which sets up some logic and then loads next scene which is the menu scene. On that...
View ArticleWhat does (not loaded) mean?
Hi, I use LoadSceneAsync to preload different scenes, but when this loading operation is triggered they appear in Hierarchy with their names followed by "(not loaded)". What does this mean exactly?...
View ArticleSceneManager.LoadSceneAsync loaded scene takes too long to open
I'm trying to make sort of a progression bar of a scene I'm loading in the background and that when it's fully loaded open it. The moment the bar reaches 100% it opens the scene. The problem is that...
View ArticleScene lighting not being loaded when coming from another scene
Hi everyone, I'm working on a game which has a scene with a terrain, a directional light, and some other objects. When I start the game from this scene, everything is fine. However, the player can die,...
View ArticleRender Canvas Before LoadScene OnClick
Hi everyone, I am working on a level loader script and have run into an issue here I can't seem to find any info on. Bottom line is I just want to activate a UI Canvas on a button click that also loads...
View ArticleLoad thousands of static colliders, or have hundreds of thousands at once?
In general, on a modern average PC, would loading in around a few thousand of static capsule colliders at a time cause a hiccup in the game, whether loaded by loadlevel.async or by resource folder? I...
View ArticleResource folder resources loading
I want to know about multiple points: 1. When **Resource** folder data gets loaded in memory? 2. At scene loading time I want to load many resources via Resource.Load() then how to deal with loading...
View ArticleSceneManager.LoadSceneAsync() problem on Andorid
Hi everyone, I have use thiss code to load a new Scene and display the progress to the users using UnityEngine; using UnityEngine.UI; using System.Collections; using UnityEngine.SceneManagement; public...
View ArticleDo not work Application.LoadLevelAsync SceneManager.LoadSceneAsync if...
When I download the beta version of the application from Google Play. Do not work Application.LoadLevelAsync SceneManager.LoadSceneAsync if assemble project with split application binary for Google...
View ArticleAfter loadlevelasync, will AsyncOperation be isDone at least one frame?
I am wondering, if I use SceneManager.LoadLevelAsync, and check for AsyncOperation.isDone, can I be sure that isDone will be true at least one frame before the current scene gameObjects are destroyed...
View ArticleAsync Scene Creation
I load scene anync. AsyncOperation asyncLevelLoader = SceneManager.LoadSceneAsync(name); asyncLevelLoader.allowSceneActivation = false; When scene Loaded I activate it:...
View ArticleOn the 5.2.5 version of Application.LoadLevelAsync asynchronous loading error
Hello, my friends, please help me,I recently encountered a particularly difficult problem, in the 4.7 version with Application.LoadLevelAsync load AssetBundle package to load the scene, there is no...
View ArticleMissingReferenceException when using StartCoroutine() after reloading a scene
I have a coroutine in my script that restarts whenever the player presses the button but after reloading the scene in game causes an error: "MissingReferenceException: The object of type...
View ArticleHow do I get the name of the object being loaded up when I load a new scene...
How do I get the name of the object being loaded up when I load a new scene async? Like in the game Rust (runs with unity), when you load a server you can see in the loading screen the names of the...
View ArticleScene Loading: Extremely RAM usage and Long Scene Loading Time (4mins).
Hi guys, I am almost done with my project, but I am running into a major snag. When I try to use SceneManager.LoadSceneAsync("stageName") from an almost "EMPTY" (one script) game scene, it takes a...
View ArticleDisplay loading/progress indicator from Start()?
I'm making a simulator which involves dispersing objects randomly over the NavMesh. I have code for getting random point on the mesh, and I am caching 200 - 400 such positions in Start(). However this,...
View ArticleScene loading and instantiating problem
I'm trying to load the next scene additively like this: string currentScene = SceneManager.GetActiveScene().name; asyncOperation = SceneManager.LoadSceneAsync(levelName, LoadSceneMode.Additive);...
View ArticleLoading Progress using UNET
How to display loading progress while i'm using UNET. Here i have offline scene and online scene or maybe i switching scene and how to show loading progress?!
View ArticleLoadLevelAsync not working
LoadLevelAsync seems to not working for me properly... public void GoToScene(string scene) { StartCoroutine("InitializeMainScene", scene); } public IEnumerator InitializeMainScene(string scene) { yield...
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