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Loading Bar in Different Scenes

Hello, I have a pretty simple loading bar currently in a main menu scene. IEnumerator LoadingScreen(string sceneName) { loadingScreenObj.SetActive(true); aSync = SceneManager.LoadSceneAsync(sceneName);...

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Loading Bar for Awake Function

Hello, I have a pretty simple loading bar currently in a main menu scene. IEnumerator LoadingScreen(string sceneName) { loadingScreenObj.SetActive(true); aSync = SceneManager.LoadSceneAsync(sceneName);...

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Deferred rendering path stopped to function after adding a menu

Hi, My scene (in Unity 2017.4.25 Windows) operated previously very well in deferred rendering path, usually the scene shows 60 fps with 1.5M tris. Then I add a simple log in menu, which loads the main...

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Printing total time to open/loading a scene

Hi Everyone I am searching for a way to find total time in mins or secs to load a scene and printing/saving it in a static variable means how much time does a scene required to load and printing it.

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Loading Muiltiple Scenes Async

Hello, I have issues loading multiple scenes async. It is working, if I have only one Scene "background loaded". But if there are two or more "background scenes" because the script is attached to more...

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How to wait for baked lighting to load when using LoadSceneAsync?

I use LoadSceneAsync to load a scene which has baked lighting however there are a few seconds after it has loaded during which the static objects have no lighting until I assume the lightmaps have been...

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Order of SceneManager.LoadSceneAsync and UnloadSceneAsync.

I wrote some codes using SceneManager.LoadSceneAsync() IEnumerator LoadTest() { //load persistent scene(some managers are placed here) yield return SceneManager.LoadSceneAsync("persistentScene",...

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Loading new scene in unity 2D

Hi everybody, I have a strange problem in my game: I have a button that has to load a new scene. I add a loading bar because the loading of the new scene is not immediate and it works perfectly but...

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Loading screen works perfectly with one scene only and not with others

I have made a loading screen and a level loader which loads different difficulty levels in the game, the game consists of 4 scenes: Main Menu, Level1, Level2 and Level3 Main menu contains an option for...

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LoadLevelAsync progress doesn't include Awake() of the next scene

Hey, I am working on making a transition scene and I need help. On the menu scene, Play button do the loadSceneAsync with a transition (or a loading bar, I tried both ways). The load bar finishes as...

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Stop AsyncOperation Load

I have a scene that acts as a loading screen of sorts for my main scene. ![alt text][1] [1]: /storage/temp/165877-startbuttons.png When this scene loads, I start an AsyncOperation to load the main...

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Addressables.LoadAssetAsync freezes unity editor 2019.4

I have recently gone through the journey of converting my project to load assets via the Addressables system. For some reason, most of the time when I load my dungeonAsset, Unity will freeze. I then...

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Are assets loaded additively in one scene loaded again if the next scene also...

Hey folks, anybody use LoadSceneAsync w/ LoadSceneMode.Additive much? I'm wondering if a texture used (say in a GUI) in one scene needs to be loaded again if it's also used by the second scene that's...

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Scene Loading and Switching take too much times

![alt text][1] [1]: /storage/temp/203741-screen-shot-2023-01-10-at-101949-2.png Hello im newbee in unity 2d. Thanks for help. The application takes too much time to change scene within the application...

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