Loading Bar in Different Scenes
Hello, I have a pretty simple loading bar currently in a main menu scene. IEnumerator LoadingScreen(string sceneName) { loadingScreenObj.SetActive(true); aSync = SceneManager.LoadSceneAsync(sceneName);...
View ArticleLoading Bar for Awake Function
Hello, I have a pretty simple loading bar currently in a main menu scene. IEnumerator LoadingScreen(string sceneName) { loadingScreenObj.SetActive(true); aSync = SceneManager.LoadSceneAsync(sceneName);...
View ArticleDeferred rendering path stopped to function after adding a menu
Hi, My scene (in Unity 2017.4.25 Windows) operated previously very well in deferred rendering path, usually the scene shows 60 fps with 1.5M tris. Then I add a simple log in menu, which loads the main...
View ArticlePrinting total time to open/loading a scene
Hi Everyone I am searching for a way to find total time in mins or secs to load a scene and printing/saving it in a static variable means how much time does a scene required to load and printing it.
View ArticleLoading Muiltiple Scenes Async
Hello, I have issues loading multiple scenes async. It is working, if I have only one Scene "background loaded". But if there are two or more "background scenes" because the script is attached to more...
View ArticleHow to wait for baked lighting to load when using LoadSceneAsync?
I use LoadSceneAsync to load a scene which has baked lighting however there are a few seconds after it has loaded during which the static objects have no lighting until I assume the lightmaps have been...
View ArticleOrder of SceneManager.LoadSceneAsync and UnloadSceneAsync.
I wrote some codes using SceneManager.LoadSceneAsync() IEnumerator LoadTest() { //load persistent scene(some managers are placed here) yield return SceneManager.LoadSceneAsync("persistentScene",...
View ArticleLoading new scene in unity 2D
Hi everybody, I have a strange problem in my game: I have a button that has to load a new scene. I add a loading bar because the loading of the new scene is not immediate and it works perfectly but...
View ArticleLoading screen works perfectly with one scene only and not with others
I have made a loading screen and a level loader which loads different difficulty levels in the game, the game consists of 4 scenes: Main Menu, Level1, Level2 and Level3 Main menu contains an option for...
View ArticleLoadLevelAsync progress doesn't include Awake() of the next scene
Hey, I am working on making a transition scene and I need help. On the menu scene, Play button do the loadSceneAsync with a transition (or a loading bar, I tried both ways). The load bar finishes as...
View ArticleStop AsyncOperation Load
I have a scene that acts as a loading screen of sorts for my main scene. ![alt text][1] [1]: /storage/temp/165877-startbuttons.png When this scene loads, I start an AsyncOperation to load the main...
View ArticleAddressables.LoadAssetAsync freezes unity editor 2019.4
I have recently gone through the journey of converting my project to load assets via the Addressables system. For some reason, most of the time when I load my dungeonAsset, Unity will freeze. I then...
View ArticleAre assets loaded additively in one scene loaded again if the next scene also...
Hey folks, anybody use LoadSceneAsync w/ LoadSceneMode.Additive much? I'm wondering if a texture used (say in a GUI) in one scene needs to be loaded again if it's also used by the second scene that's...
View ArticleScene Loading and Switching take too much times
![alt text][1] [1]: /storage/temp/203741-screen-shot-2023-01-10-at-101949-2.png Hello im newbee in unity 2d. Thanks for help. The application takes too much time to change scene within the application...
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